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Old Feb 19, 2008, 09:54 PM // 21:54   #21
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Now what would cool is a challenge system to kill bad players who are arguing with about something.

That would be fun 2 people just trying to kill eachother or the whole group can do it.

but random PKing is not always great
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Old Feb 19, 2008, 09:54 PM // 21:54   #22
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Two sides to every fence, there are...And neither side wants to see the other, that's the whole reason they put up the fence. Know what I mean?

It would be interesting, but they'd have to take some serious precautions to avoid losing the "casual gamer" that they try to cater too.
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Old Feb 19, 2008, 09:55 PM // 21:55   #23
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Quote:
Originally Posted by deadmonkey4u
perhaps restricted to certain areas. As long as it doesn't get to out of hand it sounds rather fun
Like how the arenas were at the start of prophecies?

OT: Absolutely no. I tried a few completly free MMORPGs and everytime I see that you can not stop PK or OpenPvP, I immediately deinstalled the game.
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Old Feb 19, 2008, 09:56 PM // 21:56   #24
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Uhm... the only difference between 1 on 1 PvP (which I think should be more officially supported) and PKing in PvE is that in the latter you get the opportunity to hit someone who isn't expecting it.

In other words, it gives weaklings the opportunity to get kills just by playing dirty. No thanks.
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Old Feb 19, 2008, 10:02 PM // 22:02   #25
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Quote:
Originally Posted by Bryant Again
Yet GW2 is starting to take a very "WoWish" direction ; )

That aside, I'd maybe agree with PK's if you could flag yourself for it.
2 requirements:

High Risk quests:
-______, I need you to (dangerous quest here against a certain group). If you accept this quest, a bounty might be placed on your head.


Bounty hunter quests:
-_________ is a threat to the _______. I will pay you _____ gold to kill him/her.
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Old Feb 19, 2008, 10:05 PM // 22:05   #26
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No... just no. Really.
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Old Feb 19, 2008, 10:08 PM // 22:08   #27
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You want to fight other people ..... PvP
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Old Feb 19, 2008, 10:10 PM // 22:10   #28
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This does not belong in GW at all.
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Old Feb 19, 2008, 10:10 PM // 22:10   #29
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Quote:
Originally Posted by lyra_song
High Risk quests:
-______, I need you to (dangerous quest here against a certain group). If you accept this quest, a bounty might be placed on your head.


Bounty hunter quests:
-_________ is a threat to the _______. I will pay you _____ gold to kill him/her.
That's actually not too shabby at all. Thumbs up at this idea.

Quote:
Originally Posted by Crom The Pale
This does not belong in GW at all.
Hey, neither do PvE skills.
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Old Feb 19, 2008, 10:11 PM // 22:11   #30
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PK-ing is for people who can't handle PvP. When confronted with a challenge however, they resort to profanities, name calling, spam and /report.

I hear that everyone who enjoys that went to EvE, which is heaven for this type of play.
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Old Feb 19, 2008, 10:11 PM // 22:11   #31
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Quote:
Originally Posted by Danax
I don't think anyone should have the option of interfering with my questing.
enuf said (why 12 why not a round number like 10)
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Old Feb 19, 2008, 10:12 PM // 22:12   #32
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Quote:
Originally Posted by Bryant Again
Hey, neither do PvE skills.
Fortunately, the devs don't agree with you
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Old Feb 19, 2008, 10:13 PM // 22:13   #33
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Quote:
Originally Posted by Bryant Again
Yet GW2 is starting to take a very "WoWish" direction ; )
I hate reality.
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Old Feb 19, 2008, 10:15 PM // 22:15   #34
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Quote:
Originally Posted by Bryant Again
That's actually not too shabby at all. Thumbs up at this idea.
This allows players who WANT to participate a chance to participate, and players who dont want to will not be involved at all.

It turns into a PvEvP thing.
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Old Feb 19, 2008, 10:16 PM // 22:16   #35
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No me gusta pks, ganking, kill steals, o boss camping.

One of the reasons I came to GW was because there was no pking, no ganking, no kill steals, no boss camping.

I played L2 for quite sometime. I even enjoyed it, but in the end I only ever played a single character because it just got so hard to get characters lvl'ed sufficiently to avoid the pking and ganking that was going on. And anti-pk squads could only do so much

When people ask for pvp outside of towns and don't attack when you say "no" it's ok, but there were times when you couldn't go 5 steps outside without being whacked by a player 10+ lvls higher than you because they want your gold.

I like that I don't have to put up with that in GW, and I hope that it stays that way for GW2 (since Im pretty sure GW1 won't take that path).
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Old Feb 19, 2008, 10:17 PM // 22:17   #36
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Quote:
Originally Posted by Fangclaw
What if it'd be like in WoW's normal realms? Where you can choose to be flagged for pvp or not. You cant become flagged unless you either toggle the option ON or atk an enemy player/heal the mob that ennemy is fighting/whatever thats indirectly related.


What if it was this way instead? Would you ppl vote in favor of this?
I've never played WoW, but this sounds like fun. Won't happen though, Mist will probably be the area for this sort of stuff.
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Old Feb 19, 2008, 10:18 PM // 22:18   #37
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Quote:
Originally Posted by quickmonty
Fortunately, the devs don't agree with you
Then why not add PKing? Hai-ooooo!

Quote:
Originally Posted by Danax
I hate reality.
That's why we play Guild Wars.
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Old Feb 19, 2008, 10:19 PM // 22:19   #38
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No. Just no. >_>.

Although sometimes I wish it was doable... some people simply annoy me to no end. But still...

No.
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Old Feb 19, 2008, 10:23 PM // 22:23   #39
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Wrong game in so many ways. Each game has its own way, GW is not the way of the PK mmorpg, and that is one of its great strengths. All that nonsense is done away with. PK is a game evolutionary thing, we have moved on so far from that.
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Old Feb 19, 2008, 10:38 PM // 22:38   #40
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The 2 main reason i came to GW after leaving Silkroad was the fact that you had no PK or KS.

you wanna kill other players toon ? go PvP
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